Introduction
I find myself fascinated by the idea of creating an app for visionOS
where I could possibly display 3D AirPods that I like.
Here are a few steps on how you can do the same:
First step
The first step that you need to do is to create a visionOS
project.
Second step
The next step would be adding a 3D object to Reality Composer Pro
and exporting it as a .usdz
file. You can download free 3D objects here. All you need to do to download content is to register on this site.
Third step
The final step would be adding code to display the 3D object. To do that, we need to add Model3D. It helps asynchronously load and display a 3D model.
import SwiftUI
import RealityKit
import RealityKitContent
struct AirPodsMaxAnimation: View {
var body: some View {
NavigationStack {
VStack {
Model3D(named: "Airpods_Max_Pink") { model in
model
.resizable()
.aspectRatio(contentMode: .fit)
.scaleEffect(0.5)
.phaseAnimator([false, true]) { AirPodsMax, threeDYRotate in
AirPodsMax
.rotation3DEffect(.degrees(threeDYRotate ? 0 : -360 * 5), axis: (x: 0, y: 1, z: 0))
} animation: { threeDYRotate in
.linear(duration: 25).repeatForever(autoreverses: false)
}
} placeholder: {
ProgressView()
}
}
.navigationTitle("Airpods Max Pink")
}
}
}
#Preview(windowStyle: .automatic) {
AirPodsMaxAnimation()
}